Xbox Live gaming (powered by XNA) was coming to Windows Phone 7 devices, but we'd yet to see any of that thumb-spraining goodness in action besides a brief demo and a few developer videos. Well, Microsoft has finally come clean with details about its launch strategy for the platform, and from where we sit, it's definitely looking pretty promising. First off, the company has announced a full list of launch titles for WP7 handsets, including some familiar names and franchises like Castlevania, Halo: Waypoint, Star Wars, Crackdown, and Guitar Hero, alongside a handful of newer properties like the ultra-cute ilomilo, produced in-house by Microsoft Game Studios. In total, the company will launch with over 60 game titles, with new offerings appearing every week in the Xbox Live Marketplace, just like its big brother console version. We've got all the details, a full list of the launch titles, and our hands-on preview after the break -- so read on to get the scoop!
We'll preface this by saying that both the hardware and software we demoed was still unfinished (the latter being the Samsung Taylor dev phone and the LG QWERTY model we broke news of on the Engadget Show). Regardless, the gameplay for the arcade titles seemed excellent, with frame rates holding fast even during graphically intensive 3D sequences (such as the chaotic, scattered-pixel play of Rocket Riot). The Harvest, while a bit familiar to our eyes, still showed the graphic promise of the platform. Gameplay was definitely well suited to a touchscreen device, though Microsoft's Kevin Unangst told us that developers could target controls for both touch and QWERTY-equipped phones (provided that a touch version was always present). The screen response seemed accurate and sensitive, reacting quickly to our input. Particularly in the Crackdown title -- a tower defense game "set in the Crackdown universe" -- pinch zooming, rotation, and finger tracking was excellent.
Besides just standard gaming, it looks like Microsoft will try and leverage some other components of the platform. In the aforementioned Crackdown 2: Project Sunburst, the game utilizes Bing maps to create levels (not unlike the PSN title The Last Guy), and logic in the software is able to recognize things like roads for enemies to make their way down. A unique concept for sure, and the kind of thinking we hope we'll see more of on this platform. Though we didn't get to see a lot of titles (we particularly would have liked to see something like Castlevania), the polish and speed of the games we played was definitely competitive with iPhone or Palm Pre gaming.
Thứ Ba, 17 tháng 8, 2010
Meizu a straight-up KIRFmeister at this point, but the company certainly does like to flirt with copyright disaster. The M8 started off as an iPhone clone, but we've been hoping its successor, the M9, will be a bit more original. Meizu's Jack Wong has been dropping hints about the thing since January, and now he's tossing out a few more nuggets, like a Retina-matching 960 x 640 display -- making us wonder if this isn't just going to be an iPhone 4 wanna-be after all. Jack indicates the phone will run a heavily customized version of Android 2.2 (shown above) and is now pledging a proper release by the end of this year, with demo units making the rounds in October. Please forgive our cynicism, but we'll be using something non-permanent to mark that onto our calendar.
Update: It's 960 x 640, not 480.
Update: It's 960 x 640, not 480.
enemy of the future" -- Sony has now also taken aim at iPhone gaming in a new PSP ad featuring Kevin Butler's pint-sized counterpart, Marcus Rivers. In it, Marcus reminds viewers that the iPhone is built for things like "texting your grandma and calling your girl," while the PSP is "built for big boy games," some of which can be had for as little as $9.99. See the whole thing for yourself after the break.
It's not the biggest of releases, but progress is progress at this point. Since launching in late April, Microsoft has been rather mum on the future of its latest Windows Home Server build. This week, however, the second major beta release has been let loose into the wilds, with Vail's most recent build now available to download there in the source link. The Big M doesn't go into great detail on what all has been added and / or changed, only saying that this new version has "plenty of enhancements and improvements over the original." The so-called "Preview" also adds support for Mac OS X backups, though users should know that storage check and repair (among other things, most likely) aren't exactly working seamlessly. But hey, that's what you get for living on the beta, right?